By Jill Digiangilo Miller
In a failing and slow economy, games to play now could be the perfect recreation with your folks. It is the way to bond and bring us back to true family values. In the earlier years of my life we spent many a night sitting around the kitchen table playing board games. Games to play now is the ideal recreation and a good way to socialise and keep in touch with the lives of every individual in your own family.
Today we tend to go go go, and never take the time to bring back the family cost of playing games at home to save cash and challenge our brains. Our families are our main priority and returning to the times of game night with your youngsters is an excellent concept. There are so many types of games to play now as a perfect recreation a family would never get bored or feel everyday.
Starting simply with card games using chores as payment to the winner makes the nights even more fun. Challenging ideas in creating who picks the game of the night, and the prize for the winner is just as much fun as playing the games themselves. For example, we drew straws to see who picked the game to play now, and mom made an appetizer menu for game time which we all helped prepare. This took the family experience to a different level and made us look forward to game night.
We'd search store shelves searching for the new and innovative games on the market. Mom would allow us to save and buy the new games in anticipation of playing games now. We laughed and shared over a night of board games. The thrill of reading the instructions and achieving mastery of the games was half of the fun. Little did we all know mom had her way with challenging us and mentally stimulating us with our game playing.
Many games concentrate on math, reading, matching, etc. Mom knew that the time we spent together as a family with games to play now would build good character talents as well as organizational talents and the simpleness of laughing over our conquests.
Games to play now is the perfect recreation and is something that every family should cherish. Now that we are grown adults, we still anticipate mom calling and saying "Hey let's schedule a game night". We giggle about our adolescence, show our competitiveness, and bond over our past game nights.
Playing games now is a tradition that every family should share and cherish. As we age and create our own game nights with our now growing families. We also play games over the web so that when we can't be together we are "technically" together as most Internet games to play now permit you to chat as well as play the game to hand.
Want Games To Play Now with your friends or relatives? Discover the possibilities of games to play now at http://www.spigo.com
Article Source: http://EzineArticles.com/?expert=Jill_Digiangilo_Miller
Minggu, 07 Maret 2010
Making A Great Video Game!
By Allan Street
When making a great game there are a number of factors that need to be considered if your game is to survive in a market full of great game designs. Below are listed a few of the more important factors that need to be considered when designing a great game.
Game Graphics:
It is a common misconception that the best games are based on the best graphics. While having great graphics, this factor alone will not make a great game when other factors are not up to standards that match the graphics. However, having said this, it is fair to say that when combined with other equally important game design factors, great graphics can certainly give a game an advantage over other games with lower quality graphics. A few examples of this are the graphics rich worlds of such games as Halo, Myst, Tomb Raider, Final Fantasy, Star Wars, and this is just a few of many games that might be considered to have great graphics. So it is safe to assume that one factor that is vital towards a good game, but that needs to be combined with other equally important factors, id for the game to have great graphics.
Gameplay:
This factor is also a very important game design factor as it covers the point of playing the game, the goal that is to be achieved and the possible interactions between elements of the game such as objects or Non Playable Characters. While a game must have a decent gameplay and storyline, again this fact will not make a great game by itself. When mixed with great graphics however, these two factors will give a game an edge above the competition. Gameplay can be either a simple process or a very complex process and still make a great game, as we can see when we compare the game 'Tetris' to the game "Final Fantasy". Both games were smash hits that have so far remained in many peoples list of great games. Gameplay in itself has many facets that contribute towards the entire Gameplay factor, that we will not explore here, but to name a few, a game designer would consider such things as, Storyline, alternative choices, natural physics, player interaction, etc etc. So again, we can see that this factor alone will not necessarily make a great game but will definitely contribute towards a great game when combined with other important game design factors.
Game Sound:
The Game Sound factor in game design is pretty much on par with Game Graphics. The quality of sound in a game can help determine a good game or not. Examples of this can be found in some of the earliest classics, when we think about games like Zelda or the ancient Atari game called Frogger. Many of us can think of an old game that we can still clearly remember the game music to, granted some were anooying, but most were catchy and addictive. Then coming forward in game history we get to games that rely heavily on the game sound experience, such as games like Silent Hill or F.E.A.R. These games would not be nearly as good as they currently are if they had lesser quality sound. And so again we see another important factor that needs to be added to a game to make it a great game.
Re Playability:
This factor of game design has advanced dramatically over the years of game design, as the goals and aims of our games have become more and more advanced and in depth. To illustrate this point I will take you back again in game history to the old classic 'Tetris'. This game, and others in this category, were designed so that you play and set a record for that game, and then you play again and try to better that record. Whether it be higher points, longer time surviving, further progress through the game, or another type of score increase, ultimately your only end goal is to beat the score that has been set as best score. Then in later game history we began to see more advanced Re Playability in game designs with the concept of strategy games, where a player makes a decision that then decides how the game shall continue from that point onwards. Some of the great games of todays gaming history that illustrate advanced Re Playability models are such games as LOTR, where once you have played the game as a good guy, you can then replay all the levels as a bad guy, as is similarly found in the Star Wars games and many other games in this genre, Another type of Re Playability is also found in some of the newer Star Wars games and a popular game named 'Deus Ex - Invisible War', where the choices made by the player determine the direction that the storyline will take, meaning that every time you play it you have options of making different choices that don't result in death all the time but instead reshape the way the story unfolds to the player. This game factor is indeed another very important factor to be combined to make a great game.
Additional Factors:
A few other small issues that can make a game a great game that may also be combined with the above factors are listed here. First of all, there is Character development. As you progress further through the game, your opponents need to get more and more challenging. As the opponents are getting slowly stronger it is a natural conclusion that you want your character to grow with your opponents. The better games seem to give you many different areas of your character that you may swap out or reconfigure or upgrade, etc etc, to further enhance your characters capabilities. This allows a player to mould their character into a more personalised character, someone that the player can connect with on some level.
Another consideration when trying to design a great game is the skill level required to play the game. For a long time, people, usually from the older generations who never grew up alongside computers, tend to say that they do not like a particular game because there are too many buttons and it is too complicated. This thought occurs at many different levels for different players and is a factor that should be considered by the designer of any game. The interface between user and game is very important.
As well as this, the designer might like to think also about how hard the overall game interface is to master and also the game itself. In a game such as monopoly the advantageous factor is luck, in that even a child may be the winner of monopoly if their luck holds out, while a game like checkers, for example requires skill and planning or tactics. So what skills are needed to complete the game is also a considerably important factor towards a great game.
Another important factor to consider when making a good game is the duration of each level within the game, or of the game itself. Although a good game might take a very long time to complete, generally the stages are not spaced to far apart. Game Saves are an important factor when thinking about this. Does the game allow the user to save regularly at the players will, or does the player have to get to a strategic location to use a Game Save. Also how far apart and what position each Game Save is at is also a very important factor. Nobody likes to work their way through a stage for half an hour, to be then faced by a massive battle that ultimately has the save game point on the other end of the battle. This will frustrate your player when they die in the battle and the previous save game is all the way back at the start of the level.
Finally and to conclude this article on good game design. One of the most important factors and one that on some merits can be at least or more than 50% of your games success, is originality. Players get excited when they are faced with new systems. Not only do they wonder whether they can master this system and complete the goal of the game, but also, if it is a good system that in some way seems to be advantageous over other systems on the market, will always hook a player. An example of opposing systems can be seen in first person shooter games where the focus was primarily on the shooter as seen from a third person view or a first person view. This seemed to be the most dominant system for shooter games, until the emergence of games such as Swat and Full Spectrum Warrior. In Swat the system makes a change in that if you were to open a door in the game you have options on the way you can open that door. You may walk up and open it yourself, you may order team members to move forward and open it. You can also open the door using different techniques such as breach and bang, meaning to open the door and toss in a grenade before moving in to clear the room. In Full Spectrum Warrior we see the system change again in that your four man team now has to move around the area by way of making tactical formations around objects. These are just two great variants of Unique Systems.
In summary, a good game does not seem to be defined by any one single factor as seen above, but instead, seems to rely upon the successful combination of successful design factor. The few listed above are by no means all the factors that need to be thought about when making a great game, however, they are certainly some of the more prominent factors.
Article Source: http://EzineArticles.com/?expert=Allan_Street
When making a great game there are a number of factors that need to be considered if your game is to survive in a market full of great game designs. Below are listed a few of the more important factors that need to be considered when designing a great game.
Game Graphics:
It is a common misconception that the best games are based on the best graphics. While having great graphics, this factor alone will not make a great game when other factors are not up to standards that match the graphics. However, having said this, it is fair to say that when combined with other equally important game design factors, great graphics can certainly give a game an advantage over other games with lower quality graphics. A few examples of this are the graphics rich worlds of such games as Halo, Myst, Tomb Raider, Final Fantasy, Star Wars, and this is just a few of many games that might be considered to have great graphics. So it is safe to assume that one factor that is vital towards a good game, but that needs to be combined with other equally important factors, id for the game to have great graphics.
Gameplay:
This factor is also a very important game design factor as it covers the point of playing the game, the goal that is to be achieved and the possible interactions between elements of the game such as objects or Non Playable Characters. While a game must have a decent gameplay and storyline, again this fact will not make a great game by itself. When mixed with great graphics however, these two factors will give a game an edge above the competition. Gameplay can be either a simple process or a very complex process and still make a great game, as we can see when we compare the game 'Tetris' to the game "Final Fantasy". Both games were smash hits that have so far remained in many peoples list of great games. Gameplay in itself has many facets that contribute towards the entire Gameplay factor, that we will not explore here, but to name a few, a game designer would consider such things as, Storyline, alternative choices, natural physics, player interaction, etc etc. So again, we can see that this factor alone will not necessarily make a great game but will definitely contribute towards a great game when combined with other important game design factors.
Game Sound:
The Game Sound factor in game design is pretty much on par with Game Graphics. The quality of sound in a game can help determine a good game or not. Examples of this can be found in some of the earliest classics, when we think about games like Zelda or the ancient Atari game called Frogger. Many of us can think of an old game that we can still clearly remember the game music to, granted some were anooying, but most were catchy and addictive. Then coming forward in game history we get to games that rely heavily on the game sound experience, such as games like Silent Hill or F.E.A.R. These games would not be nearly as good as they currently are if they had lesser quality sound. And so again we see another important factor that needs to be added to a game to make it a great game.
Re Playability:
This factor of game design has advanced dramatically over the years of game design, as the goals and aims of our games have become more and more advanced and in depth. To illustrate this point I will take you back again in game history to the old classic 'Tetris'. This game, and others in this category, were designed so that you play and set a record for that game, and then you play again and try to better that record. Whether it be higher points, longer time surviving, further progress through the game, or another type of score increase, ultimately your only end goal is to beat the score that has been set as best score. Then in later game history we began to see more advanced Re Playability in game designs with the concept of strategy games, where a player makes a decision that then decides how the game shall continue from that point onwards. Some of the great games of todays gaming history that illustrate advanced Re Playability models are such games as LOTR, where once you have played the game as a good guy, you can then replay all the levels as a bad guy, as is similarly found in the Star Wars games and many other games in this genre, Another type of Re Playability is also found in some of the newer Star Wars games and a popular game named 'Deus Ex - Invisible War', where the choices made by the player determine the direction that the storyline will take, meaning that every time you play it you have options of making different choices that don't result in death all the time but instead reshape the way the story unfolds to the player. This game factor is indeed another very important factor to be combined to make a great game.
Additional Factors:
A few other small issues that can make a game a great game that may also be combined with the above factors are listed here. First of all, there is Character development. As you progress further through the game, your opponents need to get more and more challenging. As the opponents are getting slowly stronger it is a natural conclusion that you want your character to grow with your opponents. The better games seem to give you many different areas of your character that you may swap out or reconfigure or upgrade, etc etc, to further enhance your characters capabilities. This allows a player to mould their character into a more personalised character, someone that the player can connect with on some level.
Another consideration when trying to design a great game is the skill level required to play the game. For a long time, people, usually from the older generations who never grew up alongside computers, tend to say that they do not like a particular game because there are too many buttons and it is too complicated. This thought occurs at many different levels for different players and is a factor that should be considered by the designer of any game. The interface between user and game is very important.
As well as this, the designer might like to think also about how hard the overall game interface is to master and also the game itself. In a game such as monopoly the advantageous factor is luck, in that even a child may be the winner of monopoly if their luck holds out, while a game like checkers, for example requires skill and planning or tactics. So what skills are needed to complete the game is also a considerably important factor towards a great game.
Another important factor to consider when making a good game is the duration of each level within the game, or of the game itself. Although a good game might take a very long time to complete, generally the stages are not spaced to far apart. Game Saves are an important factor when thinking about this. Does the game allow the user to save regularly at the players will, or does the player have to get to a strategic location to use a Game Save. Also how far apart and what position each Game Save is at is also a very important factor. Nobody likes to work their way through a stage for half an hour, to be then faced by a massive battle that ultimately has the save game point on the other end of the battle. This will frustrate your player when they die in the battle and the previous save game is all the way back at the start of the level.
Finally and to conclude this article on good game design. One of the most important factors and one that on some merits can be at least or more than 50% of your games success, is originality. Players get excited when they are faced with new systems. Not only do they wonder whether they can master this system and complete the goal of the game, but also, if it is a good system that in some way seems to be advantageous over other systems on the market, will always hook a player. An example of opposing systems can be seen in first person shooter games where the focus was primarily on the shooter as seen from a third person view or a first person view. This seemed to be the most dominant system for shooter games, until the emergence of games such as Swat and Full Spectrum Warrior. In Swat the system makes a change in that if you were to open a door in the game you have options on the way you can open that door. You may walk up and open it yourself, you may order team members to move forward and open it. You can also open the door using different techniques such as breach and bang, meaning to open the door and toss in a grenade before moving in to clear the room. In Full Spectrum Warrior we see the system change again in that your four man team now has to move around the area by way of making tactical formations around objects. These are just two great variants of Unique Systems.
In summary, a good game does not seem to be defined by any one single factor as seen above, but instead, seems to rely upon the successful combination of successful design factor. The few listed above are by no means all the factors that need to be thought about when making a great game, however, they are certainly some of the more prominent factors.
Article Source: http://EzineArticles.com/?expert=Allan_Street
Selasa, 30 Juni 2009
All-About Online Games and Online Game Development
by: Jay Paul
What is the fundamental of online gaming? The online gaming is the act of playing Electronic games. This kind of video and flash games is played on computer network. online games like this can be played with different platform, like modems, hard wired terminals but recently by internet technology. Online or internet games was popularized by the vast emergence of computer networks. Online game ranges from simple text based games to complex graphic and virtual world games. It also ranges from single player to many players in complex network. Multiplayers games can be played in computers linked locally or over the internet. Popular online games are Action, Role Playing and strategy. Browser Based games are also popular in gaming industry, A game which is playing in browser is called browser-based game, its another E-game that is plays on web browsers, its different from computer games because doesn't need client side software installed before it can be accessed, there is need only web browser. Approximate 86-million Americans interested in online games and visited sites in December 2008, it seems a 27 percent increase over the 2007, also total time sent playing online games increased by 42 percent. you can get very good flexibility to games like where and when to play, what to play with whom to play. with this kind of gaming, you don't need to install games on theirs computers or game consoles. further more most of the online games are available for free. Online game development companies offer several types of games to their game fans. As the IT technology is improving day-by-day and the web browser becomes more sophisticated, online gaming portals are using a Web browser as a client. Now a simple single-player game is being made in a Web browser using HTML scripting technologies. Among them the mostly used languages are Java, ASP, My SQL and PHP. On the other hand, the multi-payer games are made with the Macromedia Flash and other 2D and 3D animation software. But it has been noticed that the flash based games are on the top position in terms of choice of gamers in the world. The basic reason behind that is playing the online flash games is easy and comfortable. currently online game websites are developed these days are specialized and have been developed with the support of child psychologists and education professionals experts to ensure games are exciting, Often, the games are designed for children and parents to play together in a safe, controlled environment meaning that not only are the parents fully aware of the content that the children are accessing but can provide an invaluable parent-child bonding experience. Online games promote All the information about current events and happenings in today’s life. In some games, a player has to download text files, make notes, they also taking the screen shots of the game and uploading it with comments. The game development company then examines the provided suggestions and brings changes as per desires. Also, suggestions lead to discussions that also help in making positive changes in games.
sourse http://www.articlecity.com/articles/computers_and_internet/article_4491.shtml
What is the fundamental of online gaming? The online gaming is the act of playing Electronic games. This kind of video and flash games is played on computer network. online games like this can be played with different platform, like modems, hard wired terminals but recently by internet technology. Online or internet games was popularized by the vast emergence of computer networks. Online game ranges from simple text based games to complex graphic and virtual world games. It also ranges from single player to many players in complex network. Multiplayers games can be played in computers linked locally or over the internet. Popular online games are Action, Role Playing and strategy. Browser Based games are also popular in gaming industry, A game which is playing in browser is called browser-based game, its another E-game that is plays on web browsers, its different from computer games because doesn't need client side software installed before it can be accessed, there is need only web browser. Approximate 86-million Americans interested in online games and visited sites in December 2008, it seems a 27 percent increase over the 2007, also total time sent playing online games increased by 42 percent. you can get very good flexibility to games like where and when to play, what to play with whom to play. with this kind of gaming, you don't need to install games on theirs computers or game consoles. further more most of the online games are available for free. Online game development companies offer several types of games to their game fans. As the IT technology is improving day-by-day and the web browser becomes more sophisticated, online gaming portals are using a Web browser as a client. Now a simple single-player game is being made in a Web browser using HTML scripting technologies. Among them the mostly used languages are Java, ASP, My SQL and PHP. On the other hand, the multi-payer games are made with the Macromedia Flash and other 2D and 3D animation software. But it has been noticed that the flash based games are on the top position in terms of choice of gamers in the world. The basic reason behind that is playing the online flash games is easy and comfortable. currently online game websites are developed these days are specialized and have been developed with the support of child psychologists and education professionals experts to ensure games are exciting, Often, the games are designed for children and parents to play together in a safe, controlled environment meaning that not only are the parents fully aware of the content that the children are accessing but can provide an invaluable parent-child bonding experience. Online games promote All the information about current events and happenings in today’s life. In some games, a player has to download text files, make notes, they also taking the screen shots of the game and uploading it with comments. The game development company then examines the provided suggestions and brings changes as per desires. Also, suggestions lead to discussions that also help in making positive changes in games.
sourse http://www.articlecity.com/articles/computers_and_internet/article_4491.shtml
Senin, 29 Juni 2009
Yes, You Can..Be More Emotionally Involed In Games And Video !
by: Inge Dollee
We live without any doubt in the era of technology. New discoveries are being made by the minute and there seems to be no limit to how many gadgets appear on the market. Society is interested in super-cool gizmos, especially when it comes to those that are new and based on major advances and allow people to be emotionally more involved. One of those super-cool gizmos seems to be stuck in the terminology “gadget” already for some time: Video Glasses (http://www.orangedwarf.com). Several decades ago we would have regarded video glasses like something taken out of the movies but nowadays they can be found easy online and have so many great features that it’s impossible to decide what you like most about them Spotting someone in an airport departure lounge watching a movie on a pair of video glasses may still seem a mite outlandish – OrangeDwarf (http://www.orangedwarf.com)does not believe that will be for long. Our vision is that in the years to come, millions of people will be using these glasses as an almost natural extension of the small screens on their mobile devices. “Video glasses are really the most cost effective way of getting a big screen on a small device!” All kind of information and data can be placed onto the glasses. It will become natural to be out and about with them on! Video glasses, with their stylish yet functional design are lightweight, come with 80 inch of virtual display, high pixel count allowing superior resolution for movies, games and many other computer related activities. They accept txt file ebooks, mp3 (audio) and mp4, mpg and avi (video) and have an impressive contract ratio (200:01), colordepth (24bits)and backlit control to be used in darkness. They offer the greatest possible experience thanks to the 3D technology for NTSC playback and have a video standard detect to switch automatically between the various video systems (NTSC, PAL as well as SECAM). The Mobile Digital Theater Glasses version MT320 (http://www.orangedwarf.com/products/MT320.html), with playback facility in the glasses itself, offer a memory card slot ready to adapt your mini SD card (up to 4G of fun!). Accessories for these products include, among others, high tech earphones, installation CD, user manual for a better understanding, charger, high-quality lithium batteries, USB cable and even remote control. The laptop video glasses, for instance the PCM920 (VGA)(http://www.orangedwarf.com/products/PCM920.html), are easily to connect to your portable computer through the various devices you are offered, including VGA cable or AV jack. Why settle for a 22 inch monitor when you can enjoy the same music, movies or programs on a virtual 80 inch incredible display? Why watch a movie, play a video game or browse the internet on a tiny screen when you could be doing so on a 80” one? You can choose to watch movies with DVD quality directly from your iPod player when traveling or any type of player for that matter (Car video player) or enjoy an amazing gaming experience on their PS2 or Xbox console. Virtual reality has been brought one step closer to us with these video glasses; we can watch our favorite movie, browse our favorite photos, listen to the music we like, read e-books and enjoy true emotional involvement in games with a cute designed, slim, pair of glasses. Other application examples (http://wwww.orangedwarf.com/pages/Your-Personal_Experience.html) can be mentioned Top product today is the MT920 (http://www.orangedwarf.com/products/PMT920.html) which offers the highest pixel density (920K), the sharpest resolution and the biggest virtual screen size (80”) compared to any video wear of its size. The same spec can also be delivered in an interesting wireless version, the MT920W (http://www.orangedwarf.com/products/MT920W.html). The development in video eyewear will proceed. Following the trend in VD/BlueRay, there still will be an ever rising number of pixels and virtual screensize…all the way up to high definition quality. OrangeDwarf (http://www.orangedwarf.com)will keep offering you the latest experiences with virtual reality. OrangeDwarf
Article Source:http://www.articlecity.com/articles/gadgets_and_gizmos/article_1383.shtml
We live without any doubt in the era of technology. New discoveries are being made by the minute and there seems to be no limit to how many gadgets appear on the market. Society is interested in super-cool gizmos, especially when it comes to those that are new and based on major advances and allow people to be emotionally more involved. One of those super-cool gizmos seems to be stuck in the terminology “gadget” already for some time: Video Glasses (http://www.orangedwarf.com). Several decades ago we would have regarded video glasses like something taken out of the movies but nowadays they can be found easy online and have so many great features that it’s impossible to decide what you like most about them Spotting someone in an airport departure lounge watching a movie on a pair of video glasses may still seem a mite outlandish – OrangeDwarf (http://www.orangedwarf.com)does not believe that will be for long. Our vision is that in the years to come, millions of people will be using these glasses as an almost natural extension of the small screens on their mobile devices. “Video glasses are really the most cost effective way of getting a big screen on a small device!” All kind of information and data can be placed onto the glasses. It will become natural to be out and about with them on! Video glasses, with their stylish yet functional design are lightweight, come with 80 inch of virtual display, high pixel count allowing superior resolution for movies, games and many other computer related activities. They accept txt file ebooks, mp3 (audio) and mp4, mpg and avi (video) and have an impressive contract ratio (200:01), colordepth (24bits)and backlit control to be used in darkness. They offer the greatest possible experience thanks to the 3D technology for NTSC playback and have a video standard detect to switch automatically between the various video systems (NTSC, PAL as well as SECAM). The Mobile Digital Theater Glasses version MT320 (http://www.orangedwarf.com/products/MT320.html), with playback facility in the glasses itself, offer a memory card slot ready to adapt your mini SD card (up to 4G of fun!). Accessories for these products include, among others, high tech earphones, installation CD, user manual for a better understanding, charger, high-quality lithium batteries, USB cable and even remote control. The laptop video glasses, for instance the PCM920 (VGA)(http://www.orangedwarf.com/products/PCM920.html), are easily to connect to your portable computer through the various devices you are offered, including VGA cable or AV jack. Why settle for a 22 inch monitor when you can enjoy the same music, movies or programs on a virtual 80 inch incredible display? Why watch a movie, play a video game or browse the internet on a tiny screen when you could be doing so on a 80” one? You can choose to watch movies with DVD quality directly from your iPod player when traveling or any type of player for that matter (Car video player) or enjoy an amazing gaming experience on their PS2 or Xbox console. Virtual reality has been brought one step closer to us with these video glasses; we can watch our favorite movie, browse our favorite photos, listen to the music we like, read e-books and enjoy true emotional involvement in games with a cute designed, slim, pair of glasses. Other application examples (http://wwww.orangedwarf.com/pages/Your-Personal_Experience.html) can be mentioned Top product today is the MT920 (http://www.orangedwarf.com/products/PMT920.html) which offers the highest pixel density (920K), the sharpest resolution and the biggest virtual screen size (80”) compared to any video wear of its size. The same spec can also be delivered in an interesting wireless version, the MT920W (http://www.orangedwarf.com/products/MT920W.html). The development in video eyewear will proceed. Following the trend in VD/BlueRay, there still will be an ever rising number of pixels and virtual screensize…all the way up to high definition quality. OrangeDwarf (http://www.orangedwarf.com)will keep offering you the latest experiences with virtual reality. OrangeDwarf
Article Source:http://www.articlecity.com/articles/gadgets_and_gizmos/article_1383.shtml
All about Paintball
War games have been around for a long time. These are used to prepare an army for battle or the beginning of a surprise attack. Since people are not able to use real guns in this game, Bob Gurnsey, Hayes Noel, Charles Gaines and nine others decided to play this game by using markers that were originally used to tag cattle and trees. This game originated in 1981.
Later on, markers were used to shoot paintballs at other players. The bullets used for each shot is a .68 caliber gelatin capsule which comes in various colors so that one team can distinguish the shots they fire from those of the opposition. Anyone that gets hit is out of the game.
Paintball has evolved and through the years and can be played in different ways. In one version of the game teams can one flag each and the other team must capture that flag in order to win. Another game has the same objective as the first will except there is only one flag that is situated in the center of the field and each team tries to be the first to capture the flag. The other way of winning (other than capturing the flag) would be to eliminate all of the players of the opposing team with paintball hits.
The game can be played on a small scale which is called recreational paintball. This is the original way it was played in a wooded area and can be played in an area the size of a basketball court.
If there are many people who want to play and the field is a large area the game is called a scenario. The largest scenario ever was in 2005 on a 700 acre parcel of land and with 3,000 participants.
When a player who participates in a competition sanctioned by a governing body, that competition is called a tournament. Teams can be comprised of 3 to 10 players each. Rules during such events vary so people should check before entering the tournament.
For the safety of those who participate in these events, protective gear is required for each player. It consists of a helmet, chest pad, gloves, and knee and elbow pads. The guns used are only allowed to fire a maximum of 300 feet per second.
Paintball is one game that is gaining ground in the sports world. According to a study done in 2005, it is ranked as the third most popular extreme game in the world. It is considered a safe sport as long as proper equipment is used and people comply with the rules. People who are interested can sign up at the local club and join in the fun.
Later on, markers were used to shoot paintballs at other players. The bullets used for each shot is a .68 caliber gelatin capsule which comes in various colors so that one team can distinguish the shots they fire from those of the opposition. Anyone that gets hit is out of the game.
Paintball has evolved and through the years and can be played in different ways. In one version of the game teams can one flag each and the other team must capture that flag in order to win. Another game has the same objective as the first will except there is only one flag that is situated in the center of the field and each team tries to be the first to capture the flag. The other way of winning (other than capturing the flag) would be to eliminate all of the players of the opposing team with paintball hits.
The game can be played on a small scale which is called recreational paintball. This is the original way it was played in a wooded area and can be played in an area the size of a basketball court.
If there are many people who want to play and the field is a large area the game is called a scenario. The largest scenario ever was in 2005 on a 700 acre parcel of land and with 3,000 participants.
When a player who participates in a competition sanctioned by a governing body, that competition is called a tournament. Teams can be comprised of 3 to 10 players each. Rules during such events vary so people should check before entering the tournament.
For the safety of those who participate in these events, protective gear is required for each player. It consists of a helmet, chest pad, gloves, and knee and elbow pads. The guns used are only allowed to fire a maximum of 300 feet per second.
Paintball is one game that is gaining ground in the sports world. According to a study done in 2005, it is ranked as the third most popular extreme game in the world. It is considered a safe sport as long as proper equipment is used and people comply with the rules. People who are interested can sign up at the local club and join in the fun.
3 Painball skills to Master and Win the Game
Paintball has consistently prevailed as the fourth major unconventional sport in the U.S. In fact, statistical reports say that there are almost 12 million paintball players worldwide with 104 countries participating in various paintball competitions. This shows that more and more people are enticed to play this game.
However, it does not necessarily mean that the game is easy. Most of the players contend that they have experienced many trials, hardships, failures, and defeat before they were able to master the game.
Experts insist that playing paintball, just like the other kinds of sport, needs some skills in order to win the game. These skills are the primary tools that every paintball player must try to learn. Once they have mastered these skills, winning the game is relatively simple.
Here is the list:
1. Basic stance
The problem with most players is that they tend to face the bunker whenever they are standing next to it. This is such a difficult stance because it will give the player inadequate balance and a time-consuming response.
The best way is to stand behind the bunker with the foot that is opposite with the paintball marker or gun in lead. For instance, if a player holds the marker with the right hand, the left foot should be in lead.
2. Trick shot
It is important for every paintball player to know the psychological aspect of the game. This means that the player must know how to think and act appropriately according to the possible actions of the other players.
Therefore, fire some “trick shots” in an area where the other player is probably hiding. It does not necessarily mean that firing too many shots creates advantage. The object of this skill is to create a ploy that will instigate the player to respond in return if ever he is really in that area.
3. Run and Shoot and Run
Like any person in a battle, it is best to master this type of skill in order to achieve the best action and win.
The problem with most players is that they continue to hide thinking that they can win because they remain invisible to their opponents. The point is that a player can never win if he does not try to eliminate his opponents.
Mastering this skill will definitely give every player an edge over the others.
In every activity, there is an equal skill to master. Mastery of these skills will ensure that the player can win the game.
However, it does not necessarily mean that the game is easy. Most of the players contend that they have experienced many trials, hardships, failures, and defeat before they were able to master the game.
Experts insist that playing paintball, just like the other kinds of sport, needs some skills in order to win the game. These skills are the primary tools that every paintball player must try to learn. Once they have mastered these skills, winning the game is relatively simple.
Here is the list:
1. Basic stance
The problem with most players is that they tend to face the bunker whenever they are standing next to it. This is such a difficult stance because it will give the player inadequate balance and a time-consuming response.
The best way is to stand behind the bunker with the foot that is opposite with the paintball marker or gun in lead. For instance, if a player holds the marker with the right hand, the left foot should be in lead.
2. Trick shot
It is important for every paintball player to know the psychological aspect of the game. This means that the player must know how to think and act appropriately according to the possible actions of the other players.
Therefore, fire some “trick shots” in an area where the other player is probably hiding. It does not necessarily mean that firing too many shots creates advantage. The object of this skill is to create a ploy that will instigate the player to respond in return if ever he is really in that area.
3. Run and Shoot and Run
Like any person in a battle, it is best to master this type of skill in order to achieve the best action and win.
The problem with most players is that they continue to hide thinking that they can win because they remain invisible to their opponents. The point is that a player can never win if he does not try to eliminate his opponents.
Mastering this skill will definitely give every player an edge over the others.
In every activity, there is an equal skill to master. Mastery of these skills will ensure that the player can win the game.
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